The second set of ultra-high resolution Space Skyboxes. The volumetric material used in Blender has been upgraded with new node chains and noise modulations.
I applied filters and interpolated different versions of the same image for every image in Gimp in order to extract more details.
The skyboxes have been realized in Blender using Cycles, while the final render was done in Unreal.
This library is available for purchase on Artstation:
https://www.artstation.com/a/11021948
and on the Unreal Engine marketplace:
https://www.unrealengine.com/marketplace/en-US/product/space-skybox-library-16k-2